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From the first sketch to the final scene. Leading models. Specialist agents. Your direction.
Prepare your brief here. Join the waitlist for Studio access.
One production, start to finish — its script, character look, frozen city, red pursuit vehicle, cathedral, and shot plan before review and an edited film excerpt. No generation runs here.




Your script, your research, your ideas. Bring the brief into ARCADE and put a production team around it.
Direct account connections are not enabled in this preview. Join the Studio waitlist, or request connection access.
Key art. Products. Characters. Environments.









Move between image and video models inside one creative workflow. The model is part of the production — not the whole story.
Reference-led scenes and cinematic motion.
Select a model · same studio. Model families shown for discovery — check the live Studio catalog for current availability, versions, and usage.
Keep the vision. Change the format.
Character studies, graphic worlds, and stylized action. Develop a panel into a scene.
Visual examples · not interactive gameplayOne performance. More possibilities. Recast the lead, move the location, or replace a single detail. Your original motion sets the direction.
Bring filmed or generated footage. Decide what stays. Direct what changes.
Bring your own avatar into the take. Keep the gesture, timing, and camera direction as the foundation.
Recast the person in my uploaded video as my attached character. Preserve the performance, gesture timing, camera movement, scene composition, and background. Change only the character and their wardrobe. Show me the edit plan and generation cost before proceeding.
Edit-direction preview — not a before-and-after result. Source footage stays unchanged here. Check supported edits and model availability in Studio before generating.
A moving collection of character, camera, and style studies.
Scroll sideways to explore all 13 studies ↔
Bring a character drawing or visual reference. Develop its look, explore a world around it, then direct it in motion.
Give the job to your crew. Develop the direction with a director, writer, casting director, DP, and production designer.
Find the tone, build the visual language, and give every scene a reason to exist.
Creative direction → scene briefFind a voice for your cast, dialogue, and narration. Start with the words. Shape the delivery around the story.
Hear the character, not just the idea. Play Dr. Arcade's original film audio, then find the voice for your own cast.
Develop the avatar. Define the wardrobe, vehicle, and objects around them. A cast and a world kit, not a folder of unrelated ideas.
Give your character a face, silhouette, and visual identity to direct the work around.
The jacket, the getaway car, the object the story turns on. Build the pieces that make the world yours.
Keep the references and creations behind your work within reach. Bring your material into Assets, then develop the next shot with your team.






The faces, materials, and places behind the brief. Arcade collection · example assets.
Start at $29 a month. Choose a plan around your practice, not a stack of separate subscriptions. Clear pricing, with annual savings when you're ready to commit.
For exploring a game concept, finding your visual identity, and making your first release.
A fit for your nextYour first world, from character studies to a cinematic introduction.
For creators developing a recognizable world through ongoing games, films, and content.
A fit for your nextA developing game universe with a cast, cinematic scenes, and a visual campaign.
For a creative practice spanning multiple projects, formats, and original universes.
A fit for your nextAn original IP developed across a game, a film series, and its supporting media.
Prices in USD. Generation usage varies by model, resolution, and duration. Review your plan's allowance and final billing terms in Studio before subscribing.
Compare what you can make, not just a credit number. Video length, resolution, model version, and generation mode all affect usage. A still, a five-second clip, and a game-building session are different workloads. Check the allowance for your actual workflow before choosing a plan.
Start with an idea, drawing, script, or reference. The agent-led approach is designed to help you develop the direction step by step. You stay in control of the creative decisions.
You can develop the visual direction for characters, environments, vehicles, and cinematics now. The planned Blender-to-game workflow, Unity and Unreal connections, and our own Arcade Engine are coming soon. Playable game generation and exports are not available yet.
Check the live studio for the current model catalog, credit allowances, and plan limits before purchasing. This page does not promise unlimited generation or universal model access.
Use your starting material to explore different visual directions, from anime-inspired character work to cinematic images and motion. Results depend on the selected model and your references.